Quests

Quests

25+
Quest Lines
5
Daily Quests
8
Story Chapters

Introduction

The Quests section catalogs every quest line in hololive Dreams, from the daily-quest refresh loop to the long-form story chapters and limited-time event quests. Each quest entry lists the unlock condition, the rewards, the recommended team composition, and whether the quest is repeatable or one-time. Quests gate most of the late-game content, so plan your daily and weekly quest completion around the XP book and gem payouts rather than only chasing the story. Use this section to look up a specific quest, plan your weekly milestone progress, or fill gaps in your roster by completing the holomem recruitment quests that unlock story-locked units you cannot obtain through gacha pulls.

Quest Reward Tier Reference

Quest TypeResetReward CeilingPriority
Daily04:00 UTC dailySmall chest (gems + XP)Complete all 6 daily quests every day for the cumulative reward
WeeklyMonday 04:00 UTCLarge chest (gems + tickets)Plan rhythm sessions to hit 3 Expert full combos
EventPer event windowEvent-exclusive costumesCheck the active event page before grinding dailies
AchievementPermanentHolomem costumes + titlesLong-term goals — unlock over weeks, not days

Quest Highlights

S

Daily Routine

All 6 daily quests in one efficient loop

TimeAround 20–30 minutes to clear all 6 daily quests, including Hoppin' Rope, Park Rush, and 3 chart runs
Best ForEvery player — the cumulative daily reward is the most reliable gem income source in the game
RewardGems, holomem XP, and a small chance at rare tickets from the cumulative chest
A

Weekly Milestone

Expert full combos and park upgrades

Time1–2 hours spread across the week to clear the Expert milestone and park upgrade quest
Best ForPlayers who want to hit the weekly reward ceiling without burning out on grind
RewardLarge gem payout, attraction tickets, and a guaranteed holomem XP book
A

Event Quest

Limited-time anniversary and festival objectives

TimeDepends on the event — usually 1–3 hours of focused play per day during the event window
Best ForPlayers who want event-exclusive holomem costumes and missable lore content
RewardEvent-exclusive costumes, profile cosmetics, and a large gem payout at the end
B

Achievement Quest

Achievement Quest — meta-progression track with cosmetic rewards and rare holomem-specific currency, time-gated per account

TimeWeeks to months — achievements unlock naturally as you play
Best ForLong-term collectors and completionists who want every costume and title in the game
RewardExclusive holomem costumes, profile titles, and rare profile cosmetics

Core Mechanics

Daily quests refresh at 04:00 UTC and award a mix of stamina, XP books, and small gem payouts. Weekly quests gate the largest payouts and usually require 3-5 specific actions (full combo on 3 Expert charts, clear 10 daily quests, place 3 holomem in park). Story quests unlock chapters in order and are one-time only, with each chapter awarding a unique holomem or attraction at completion. Event quests are time-limited and do not repeat, so plan your quest completion around active event windows. Quest difficulty scales with your account level, so a quest marked Beginner at account level 5 may become a daily chore at level 30 — the Quests category flags every quest with its recommended account-level range so you can pick the right quest for your current roster.

Advantages

Quests provide a steady stream of XP books, gems, and holomem-specific currency that the main rhythm loop cannot match on its own. Daily quests take under 10 minutes end-to-end and refresh reliably, so they fit a busy schedule and the rewards stack across the week. Story quests unlock holomem and attractions that cannot be obtained any other way, so they pay back the time investment many times over for free-to-play players. The Quests category covers every quest line with rewards and recommended team compositions, so it pairs naturally with the General category daily-routine card and the Holomem category roster-completion tracker for a complete gameplay loop, plus the weekly milestone payouts that gate the largest gem rewards.

Challenges

Some quests are time-limited event quests that do not repeat once the event window closes, so check the Updates category before assuming a quest is permanently available. Quest difficulty scales with account level, so a quest marked Beginner at launch may become trivial once you reach mid-game and your roster outscales the recommended level. Story quests are one-time only, so do not burn your XP books on side-grinding when a story chapter is about to unlock a stronger holomem. The Quests category flags every event-only quest with its window so you can prioritize before it closes, plus the recommended-account-level range so you know which quests to skip at your current level.

Frequently Asked Questions

Where do I find a specific quest?+
Use the Quests catalog search — every quest line is listed with unlock condition, rewards, recommended team composition, and repeatability. If you only remember the chapter or event name, you can filter by those instead. The catalog also links to the matching Holomem or attraction entry for each quest reward, so you can see what you will unlock without switching pages or hunting across the wiki for the chapter requirement and the recommended-account-level range.
Should I clear every quest?+
Yes for dailies and weeklies — they reset reliably and the rewards are the foundation of your monthly gem income. Story quests are one-time only, so clear them as soon as you can comfortably handle the recommended level. Event quests are time-limited, so prioritize them before the window closes. The Quests category flags every quest with its repeatability, so you can quickly sort the must-clear from the optional for your schedule and the limited-event window before the festival ends.
Do quest rewards scale with account level?+
Most quest rewards are flat regardless of account level, but quest difficulty scales up, so a quest that is a daily chore at level 30 may have been a real challenge at level 5. The XP-book and gem payouts are stable across patches, so do not burn stamina chasing diminishing returns on low-level quests once your roster outscales them. The Quests category recommended-level column on each entry makes the scaling obvious at a glance, plus the repeatability flag for one-time vs daily quest choices.

Quick Tips

💡

Clear daily quests every morning — the 04:00 UTC reset is generous for most time zones, and the daily payout is the foundation of your weekly gem income. Pair the daily clear with the Hoppin Rope mini-game for a 15-minute morning routine that covers most of your daily reward budget. The Quests category daily tracker makes the completion order obvious, and the General category daily-login card lists the exact reset time for your time zone, plus the recommended-completion order for the most XP-efficient session.

💡

Plan weekly milestones around the largest payouts — weekly quests usually require 3-5 specific actions (full combo on 3 Expert charts, clear 10 daily quests, place 3 holomem in park). Pick the actions you can already do comfortably rather than chasing new content for milestone progress, and let the milestone guide your daily routine rather than the other way around. The Quests category weekly tracker lists every milestone with its payout, so you can plan a 5-day routine that hits the milestone without grinding.

💡

Save story quests for holomem unlocks — story quests are one-time only, and each chapter usually unlocks a holomem or attraction that cannot be obtained any other way. Do not burn stamina grinding side content when a story chapter is about to unlock your next roster target. The Holomem category flags every story-locked unit with its chapter requirement, so pair your story progression with your roster target rather than grinding chapters at random, and the Updates category tracks new chapter releases.

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