Park

Park

20+
Attractions
5,000
Visitor Capacity
5
Park Themes

Introduction

The Dream Park is your shared theme park in hololive Dreams. You place attractions on a grid, assign holomem with matching tags, and earn passive XP and currency rewards. Park placement matters: adjacent attractions unlock combo bonuses, and matching holomem tags boost earnings further. Visitors arrive in waves during the daily visitor rush, and upgrading attractions on time keeps your passive income flowing. This section covers the core park-building loop, attraction tier list, holomem tag matching, and the best XP-per-minute layouts for early, mid, and late game.

Park Attraction Tier Reference

AttractionXP / MinuteCurrency / MinuteBest Holomem Tag
StageHighMediumMusic / Performance
CaféMediumHighFood / Idol
Photo SpotMediumMediumFashion / Streaming
ArcadeLowLowGaming / Streaming
GardenLow (but stacking)MediumNature / Relaxation

Park Layouts

A

Beginner Layout

Three-attraction starter build

LayoutPlace Stage, Café, and Photo Spot in three adjacent tiles to unlock the combo bonus from day one
Best ForPlayers in their first week who want a stable XP and currency stream without micromanaging park rotation
Upgrade CycleUpgrade each attraction every 4 hours to keep passive income flowing during the visitor rush
S

Mid-Game Layout

Five-attraction balanced build

LayoutStage + Café + Photo Spot + Arcade + Garden with matching holomem tags per attraction for full bonus stacking
Best ForPlayers with at least one A-tier holomem per attraction tag, looking to maximize passive XP during work or sleep
Upgrade CycleCycle holomem assignments weekly to balance leveling across your roster without losing bonus stacking
S

Late-Game Layout

Nine-attraction maxed grid

LayoutFull 3x3 grid with one of each attraction type, all maxed, with leader holomem assigned to the highest-XP tile
Best ForEndgame players who have maxed their top 8 holomem and want to push daily XP and currency rewards to ceiling
Upgrade CycleRotate holomem across tiles every 12 hours to keep XP flow even and avoid leaving any holomem under-leveled
A

Visitor Rush Layout

Daily bonus event build

LayoutStack all currency-focused attractions in one corner during the daily visitor rush to maximize ticket payouts
Best ForPlayers who log in once per day and want the highest possible ticket reward from the visitor rush
Upgrade CycleSwitch holomem assignments right before the visitor rush to align with the active bonus tag
C

Merch Shop Layout

Currency-focused single-attraction build

LayoutSingle Merch Shop tile with a high-tier holomem for the currency tag bonus
Best ForNew players who want a single high-YIELD tile before unlocking more attractions
Upgrade CycleUpgrade the Merch Shop every 4 hours and reassign holomem weekly

Core Mechanics

Park placements use a grid where adjacent tiles unlock combo bonuses. Each attraction type has a fixed XP and currency yield per minute, multiplied by the assigned holomem's matching tag bonus. Visitor rush events fire once per day and multiply the active park income by 1.5x–2x for one hour. Holomem assigned to park slots gain a slow XP trickle in addition to their normal XP sources, making park placement a low-effort way to keep your roster leveling.

Advantages

Park is the most reliable passive XP and currency source in the game — even short sessions accumulate meaningful rewards. Matching holomem tags to attraction types lets you tailor the park to whatever holomem you have built, so you're never locked into a single optimal layout. Daily visitor rush rewards are large enough to fund a single 10-pull per week if you hit the rush consistently.

Challenges

Park income scales slowly — early-game players will see only modest gains until they unlock the second attraction tier and at least one matching holomem. Visitor rush is once per day and easy to miss if you log in at the wrong time. Some high-tier attractions require rare materials from late-game quests, delaying the maxed-grid layout for non-endgame players.

Frequently Asked Questions

What's the best park layout for free-to-play?+
Start with the three-attraction beginner layout (Stage + Café + Photo Spot) in adjacent tiles. Upgrade each attraction every 4 hours and assign whichever holomem matches each attraction's tag. Once you unlock the fourth attraction tier, expand into the mid-game 5-attraction build.
When does the visitor rush fire?+
Once per day, 22 hours after your first login. Set a reminder or check the park calendar when you start your session — missing the rush loses a large chunk of daily currency income.
Do holomem assigned to the park still gain XP from other sources?+
Yes — park XP is additive, not exclusive. Holomem assigned to the park still earn XP from rhythm charts, quest clears, and the holomem board. Park placement just adds a slow passive trickle on top.

Quick Tips

💡

Place attractions in adjacent tiles from day one — combo bonuses are worth more than upgrading a single high-tier attraction in isolation.

💡

Match holomem tags to attractions for the bonus multiplier — Music tags on Stage, Food tags on Café, etc. The bonus stacks with the adjacency combo.

💡

Log in once per day during the visitor rush window — even 5 minutes of park management during the rush pays for itself within a week of currency income.

Explore more