Park
Introduction
The Dream Park is your shared theme park in hololive Dreams. You place attractions on a grid, assign holomem with matching tags, and earn passive XP and currency rewards. Park placement matters: adjacent attractions unlock combo bonuses, and matching holomem tags boost earnings further. Visitors arrive in waves during the daily visitor rush, and upgrading attractions on time keeps your passive income flowing. This section covers the core park-building loop, attraction tier list, holomem tag matching, and the best XP-per-minute layouts for early, mid, and late game.
Park Attraction Tier Reference
| Attraction | XP / Minute | Currency / Minute | Best Holomem Tag |
|---|---|---|---|
| Stage | High | Medium | Music / Performance |
| Café | Medium | High | Food / Idol |
| Photo Spot | Medium | Medium | Fashion / Streaming |
| Arcade | Low | Low | Gaming / Streaming |
| Garden | Low (but stacking) | Medium | Nature / Relaxation |
Park Layouts
Beginner Layout
Three-attraction starter build
Mid-Game Layout
Five-attraction balanced build
Late-Game Layout
Nine-attraction maxed grid
Visitor Rush Layout
Daily bonus event build
Merch Shop Layout
Currency-focused single-attraction build
Core Mechanics
Park placements use a grid where adjacent tiles unlock combo bonuses. Each attraction type has a fixed XP and currency yield per minute, multiplied by the assigned holomem's matching tag bonus. Visitor rush events fire once per day and multiply the active park income by 1.5x–2x for one hour. Holomem assigned to park slots gain a slow XP trickle in addition to their normal XP sources, making park placement a low-effort way to keep your roster leveling.
Advantages
Park is the most reliable passive XP and currency source in the game — even short sessions accumulate meaningful rewards. Matching holomem tags to attraction types lets you tailor the park to whatever holomem you have built, so you're never locked into a single optimal layout. Daily visitor rush rewards are large enough to fund a single 10-pull per week if you hit the rush consistently.
Challenges
Park income scales slowly — early-game players will see only modest gains until they unlock the second attraction tier and at least one matching holomem. Visitor rush is once per day and easy to miss if you log in at the wrong time. Some high-tier attractions require rare materials from late-game quests, delaying the maxed-grid layout for non-endgame players.
Frequently Asked Questions
What's the best park layout for free-to-play?+
When does the visitor rush fire?+
Do holomem assigned to the park still gain XP from other sources?+
Quick Tips
Place attractions in adjacent tiles from day one — combo bonuses are worth more than upgrading a single high-tier attraction in isolation.
Match holomem tags to attractions for the bonus multiplier — Music tags on Stage, Food tags on Café, etc. The bonus stacks with the adjacency combo.
Log in once per day during the visitor rush window — even 5 minutes of park management during the rush pays for itself within a week of currency income.
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